Sadly, because Heartless Hidetsugus ability is an activated one, it needs to shake off summoning sickness
You can play around Force Spike fairly easily but trying to have three spare mana after doing something useful is a tall order
Double Stroke + Iterative Analysis + Unexpected Potential I chose to put Double Stroke, Iterative Analysis, and Unexpected Potential at the same level because of how similar they are
If you are focused on playing in official tournaments, trading locally, or maximizing resale value in Western markets , English cards make more sense

Advanced Search Sets Random Syntax Release date: 2016-09-19 Acrobatic Maneuver Aerial Responder Aetherstorm Roc Angel of Invention Authority of the Consuls Aviary Mechanic Built to Last Captured by the Consulate Cataclysmic Gearhulk Consulate Surveillance Consul's Shieldguard Eddytrail Hawk Fairgrounds Warden Fragmentize Fumigate Gearshift Ace Glint-Sleeve Artisan Herald of the Fair Impeccable Timing Inspired Charge Master Trinketeer Ninth Bridge Patrol Pressure Point Propeller Pioneer Refurbish Revoke Privileges Servo Exhibition Skyswirl Harrier Skywhaler's Shot Tasseled Dromedary Thriving Ibex Toolcraft Exemplar Trusty Companion Visionary Augmenter Wispweaver Angel Aether Meltdown Aether Theorist Aether Tradewinds Aethersquall Ancient Ceremonious Rejection Confiscation Coup Curio Vendor Disappearing Act Dramatic Reversal Era of Innovation Experimental Aviator Failed Inspection Gearseeker Serpent Glimmer of Genius Glint-Nest Crane Hightide Hermit Insidious Will Janjeet Sentry Long-Finned Skywhale Malfunction Metallurgic Summonings Minister of Inquiries Nimble Innovator Padeem, Consul of Innovation Paradoxical Outcome Revolutionary Rebuff Saheeli's Artistry Select for Inspection Shrewd Negotiation Tezzeret's Ambition Thriving Turtle Torrential Gearhulk Vedalken Blademaster Weldfast Wingsmith Wind Drake Aetherborn Marauder Ambitious Aetherborn

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